Kitly
Kitly is a desktop studio for game artists, CG generalists, and motion designers. You create, transform, and iterate on game and CG assets in one place: concept images, 3D models, textures, audio, video, mocap, and camera tracks. Every generation runs as a background job, so you keep working while results come in. Everything lands in a clean, Houdini-style project folder that you own on disk. It's the missing hub between your generative tools and your DCCs!
What you can do with it
- Generate images, 3D models, splats, audio, music, video, and text through cloud providers or local models. See Sandbox Mode.
- Organize results into named containers with variations, ratings, and curated Takes. See Kitly Assets and Takes.
- Track footage: solve camera moves, track objects, corner-pin inserts onto planes. See Tracking.
- Capture body and face mocap from ordinary video, on your own machine. See Mocap.
- Retarget clips onto your own rigs with a visual bone mapper. See Retarget.
- Automate multi-step pipelines with a node graph, no code required. See Workflows.
Who it's for
Kitly speaks your language, not an engineer's. If you know what a plate, a comp, a turnaround, or a blockout is, you'll be at home. The few technical bits it can't avoid (API keys, ONNX models) are explained in plain words wherever they show up.
Start here
- Install Kitly on Windows, macOS, or Linux.
- Activate your license with a device code from kitly.fun.
- Create your first project and learn the folder layout.
- Connect a provider or enable local models, then generate something.
Honest by design
These docs tell you what Kitly can't do as well as what it can. Camera solves fail on tripod pans (no parallax). Auto-update is Windows only. There is no autosave; Kitly instead writes each change to disk as it happens. You'll find limitations called out in boxes like this one throughout the site.