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Storage

Generative work eats disk fast: sweeps, video renders, extracted frame sets. Storage mode shows where the bytes went and lets you clean up without breaking anything.

The headline

The top of the mode shows total project disk usage as a stacked bar, segmented by asset kind, plus two special segments: "internal bookkeeping" (the hidden .cgasset/ records) and unregistered files (things in the project folder Kitly isn't tracking). A legend decodes the colors. Click Rescan after external changes to refresh the numbers.

Table view

The Table tab lists entries with Name, Kind, Files, and Size, sorted by size descending by default; click headers to re-sort. Select with plain clicks, Ctrl click, or Shift click for ranges.

An image sequence counts as one entry with its frame count, so a 900-frame extraction shows as one row, not 900.

Blocks view (the treemap)

The Blocks tab draws a treemap: every entry is a rectangle sized by bytes and colored by kind. Big rectangles are your big files; one glance finds the 4 GB video render hiding in a project you thought was mostly images. Hover for details, click or Ctrl click to select. Selection is shared with the table, so you can spot in Blocks and confirm in Table.

Previewing before you decide

Click any registered asset in either view and it previews in the right panel with the normal viewers. Never delete on the strength of a filename; look first.

Deleting safely

  1. Select what you're sure about. Ctrl+A selects all deletable entries; Esc clears the selection.
  2. Click Delete N assets (or press Del).
  3. Read the confirm modal. It shows the count, the combined size, the names, and a warning that the files themselves are removed.
  4. Confirm.

This deletes files, not just records

Unlike deleting a Kitly Asset container, deleting here removes the actual files from disk. The confirm modal exists so you read it. If in doubt, run a backup first; a backup is a plain copy of the project folder.

Some entries can't be deleted from Storage: internal bookkeeping and unregistered files are informational here. Manage unregistered files from the Files panel's Folders tab or your file manager instead.

What's usually worth cleaning

  • Extracted frame sets from Tracking sessions you've finished and exported.
  • Failed or rejected sweep outputs that never made it into a variation pool.
  • Old video re-encodes and trims once the keeper is chosen. Video ops always create new assets, so intermediates accumulate by design.